The Bird's A Drug, Dude! // Permissions
Jun. 20th, 2012 02:04 amOne of the things that makes Anghel so strange (and in fact accounts for some of his wackiness) is the fact that he secretes a hallucinogenic pheromone. Oddly enough, this pheromone's effects do not seem to be limited to his own kind; it works on any other species, and also on himself. The more agitated he is, the heavier the effects.
So, what does this mean for you? Well, it could be one of two things!
1. Your character is able to fall under the influence of the pheromones. Suddenly, the stories and setting he keeps talking about seems to be reality, and characters feel like they are in fact a part of it. That random gobbledygook he just rambled off as if it were a real spell? Your character now understands its significance, and may be "hurt" by this spell, although they will be able to use their own impossible (or impossibly silly) moves in return. This will only occur if they are physically near to Anghel (ideally for at least a minute or two), and wears off either once they've moved away or once another person has slapped some sense into them. Characters who fall under the influence may be slightly confused upon returning to normal, although they should have memories of the occasion unless they have a reason to mentally block it. Not everyone wants to remember assuming the role of a super villain while fighting upon a rooftop, after all.
2. Your character has a resistance against the pheromones. Though not necessarily immune, they are not very likely at all to fall under its effects. These characters may end up having to be the ones slapping some sense into those who do get caught up in it, however. At the very least, they might have a good laugh over the antics of their fellows.
So, what does this mean for you? Well, it could be one of two things!
1. Your character is able to fall under the influence of the pheromones. Suddenly, the stories and setting he keeps talking about seems to be reality, and characters feel like they are in fact a part of it. That random gobbledygook he just rambled off as if it were a real spell? Your character now understands its significance, and may be "hurt" by this spell, although they will be able to use their own impossible (or impossibly silly) moves in return. This will only occur if they are physically near to Anghel (ideally for at least a minute or two), and wears off either once they've moved away or once another person has slapped some sense into them. Characters who fall under the influence may be slightly confused upon returning to normal, although they should have memories of the occasion unless they have a reason to mentally block it. Not everyone wants to remember assuming the role of a super villain while fighting upon a rooftop, after all.
2. Your character has a resistance against the pheromones. Though not necessarily immune, they are not very likely at all to fall under its effects. These characters may end up having to be the ones slapping some sense into those who do get caught up in it, however. At the very least, they might have a good laugh over the antics of their fellows.